// ============================================================================
//  gDamTypeDestroyer.uc ::
// ============================================================================
class gDamTypeDestroyer extends WeaponDamageType
    abstract;

var() class<gShakeView>         ShakeClass;

defaultproperties
{
     ShakeClass=Class'Taskforces.gShake_Destroyer'
     WeaponClass=Class'Taskforces.gDestroyer'
     DeathString="%k [The Destroyer] %o"
     FemaleSuicide="%o [The Destroyer - Suicide]"
     MaleSuicide="%o [The Destroyer - Suicide]"
     ViewFlash=0.300000
     ViewFog=(X=900.000000)
     DamageWeaponName="The Destroyer"
     bArmorStops=True
     bDetonatesGoop=True
     bCausesBlood=True
     bKUseOwnDeathVel=True
     bDelayedDamage=True
     bThrowRagdoll=True
     bExtraMomentumZ=True
     bFlaming=True
     bDirectDamage=True
     GibModifier=1.100000
     FlashScale=0.300000
     FlashFog=(X=900.000000)
     KDeathVel=700.000000
     VehicleDamageScaling=2.000000
}
